Once again I’m partnering with Indie Game School to bring another month long “Build your own FPS in Unity3D” class. We use Unity3D and Playmaker to give you the nuts and bolts you need to create virtually any FPS. And best of all, these are solid game development tools that will also be used in other game types like 2D side scroller, top-down RTS, etc.
In the last few days I gave myself a crash course in ScreenFlow, the screen capture and editing tool from Telestream. Overall my first impressions are very positive, though there are a few drawbacks to using it over my old approach.
Starting this week I am teaching a new online class at Indie Game School about how to build an FPS in Unity3D using the Playmaker plug in!
From March 2011 to November 2013 I owned and operated a little company called Well Played Games LLC. I started it with the intention of having a vehicle to use for making some small iOS games and growing it into larger products with bigger teams. But along the way a variety of different opportunities came up for me.
I have completed a new video tutorial covering how to get started using the MonoSQLite database plug in for Unity3D! It covers everything you need to know to get up and running. I also give examples using the visual scripting plug in, Playmaker.