Once again I’m partnering with Indie Game School to bring another month long “Build your own FPS in Unity3D” class. We use Unity3D and Playmaker to give you the nuts and bolts you need to create virtually any FPS. And best of all, these are solid game development tools that will also be used in other game types like 2D side scroller, top-down RTS, etc.
From March 2011 to November 2013 I owned and operated a little company called Well Played Games LLC. I started it with the intention of having a vehicle to use for making some small iOS games and growing it into larger products with bigger teams. But along the way a variety of different opportunities came up for me.
This week I completed my first three projects using Final Cut Pro X. I had used earlier versions of Final Cut Pro several years ago, but didn’t have a need for editing video again until last year when I made some Playmaker for Unity3D tutorials. I used iMovie 11, because it’s what I had available at the time, and it did a stand up job, but I missed the more professional editing features of Final Cut Pro. It looks like I’ll be editing a lot more video from now on, so I stepped up to Final Cut Pro.
I’ve finished up a new video tutorial series for my company Well Played Games, and thanks to a special arrangement between Hutong Games (Playmaker) and Well Played Games, this series is completely free! There are 13 videos in total, and they are rolling out over the next several days.
Over the last couple of months I’ve made a series of video tutorials for my company, Well Played Games. I’ve been getting a lot of inquiries about how I created them so I want to share my process.